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Design, engineering and technology
Working Scientifically with littleBits for Years 3 and 4
Including curriculum from Lower Key Stage 2, this pack has been designed to use as a way to teach the working scientifically objectives apart from the core science objectives.
In the past, I have used the lessons with the class as a way to reinforce the concept of a fair test, as well as different types of variables.
Using the littleBits gives the children the opportunity to go deeper into concepts, combining them with engineering, design, and core science. Children can also create products with the littleBits to present their findings from inquiries and conclusions as a way to show their understanding.
A digital copy for editing and sharing on digital platforms is available with download.
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You might also like:
Working Scientifically I can Statements for Years 3 & 4
Working Scientifically with Crayons for Years 3 & 4 - STEAM Unit
Working Scientifically with Energy Bites for Years 3 & 4
Working Scientifically with Cookies for Years 3 & 4
Working Scientifically with MakeyMakey in Years 3 & 4
Working Scientifically with Crayons for Years 1 & 2 - STEAM Unit
Including curriculum from Key Stage 1, this pack has children participate in different Design and Technology activities with working scientifically related to designing, making, and evaluating their own crayons.
This pack includes lesson plans, rubrics, and editable rubrics to support the learning process.
A link to a digital file for editing and sharing on Google Classroom or Seesaw is available with download.
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Working Scientifically I can Statements for Years 1 & 2
Working Scientifically with Slime for Years 1 & 2
Design a Hat with a Job Using littleBits (STEAM)
Children will prototype different hat designs and with inputs and outputs using littleBits to design and make a hat with a job.
Children will follow Design Technology curriculum objectives as they prototype, design, make, and evaluate their hats.
A digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw with download.
Teams & Athletes: Sports Equipment Design (Explanation Text and Persuasive Text BUNDLE)
Great to tie in with the 2018 Olympic Games!
Children will look at how sports equipment has changed over time before making a modification of their own.
Children will follow the DT process outlined in the 2014 National Curriculum of England, designing their own prototype, making their prototype, and then participating in peer- and self- evaluation of their prototype.
When finished the design process, there are also resources included for writing an explanation text (of how their sports equipment has changed over time or how their new sports equipment modifications will work); and writing a persuasive text including an advert about their product.
A link to digital files for editing and sharing on Google Classroom or Seesaw is available with download.
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Teams & Athletes: Design a Team Jersey (with Explanation Text)
Teams & Athletes: Design a Team Jersey (with Explanation Text)
Fortune Hunters: Crown Study (Chronology & Explanation Text)
Children will learn about the significance of crowns before looking at their chronology and writing an explanation text either about how they have changed over time or the significance of the different parts of a crown.
This pack includes lesson plans, rubrics, and editable rubrics to support with the learning process. Lessons and objectives are aligned with objectives from the 2014 National Curriculum of England.
A digital file for editing and sharing on digital platforms is available by clicking on the links provided with download.
All Things littleBits STEAM BUNDLE
Engage children in circuits, product design, and the scientific method in a fun and meaningful way with littleBits.
Within the zip file are six different packs from my shop, which can all also be purchased separately:
1. Working Scientifically with littleBits for Years 3 and 4
2. Working Scientifically with littleBits for Year 5 and 6
3. Mission to Mars: Design a Mars Rover with littleBits
4. Vikings: Battle Modifications with littleBits
5. Digital Stickers for Assessment with littleBits
6. Design a Hat with a Job Using littleBits (STEAM)
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You might also like:
Working Scientifically I can Statements for Years 3 & 4
Working Scientifically with MakeyMakey in Years 3 & 4
Working Scientifically I can Statements for Years 5 & 6
Working Scientifically with MakeyMakey in Years 5 & 6
Valentines STEAM: Create a Box of Chocolates
In this resource, children will evaluate different chocolates before designing their own assorted chocolates and packaging for Valentine’s Day.
This pack includes lesson plans, rubrics, editable rubrics, and sample recipes to support the learning process.
Lessons and objectives are aligned with objectives from the 2014 National Curriculum of England, with links to NGSS listed where appropriate.
A digital copy for editing and sharing on digital platforms is available with download.
Ancient Sumer: Design an Instrument
Children will participate in a short study of the importance of music in Ancient Sumer as well as the instruments used. Children will have opportunities to look at instruments uncovered by archaeologists studying the area and will learn about the science of sound before designing, making, and evaluating their own instruments.
All learning objectives are aligned with the 2014 National Curriculum of England.
This pack includes lesson plans, rubrics, and editable rubrics to support with the learning process.
A digital copy for editing and sharing on digital platforms is provided with download.
Fortune Hunters: Jewelry Design
Children will investigate jewelry design from around the world before designing their own.
In the past, I have used the finished jewelry to sell for our school’s art show.
This pack includes lesson plans, rubrics, and editable rubrics to support with the learning process. Lessons and objectives are aligned with objectives from the 2014 National Curriculum of England, and links to NGSS in the United States are listed where appropriate.
A digital copy for editing and sharing on digital platforms is available with download.
Working Scientifically with Cookies for Years 5 &6 **UPDATED
This resource has been designed to use as a way to teach the Working Scientifically objectives apart from the core science objectives.
In the past, I have used the lessons with the class as a way to reinforce the concept of a fair test, as well as different types of variables.
Baking gives the children the opportunity to go deeper into concepts, combining them with design, Maths, and core science. I have included recipes at the start of the pack to do with the class initially and expose them to different macarons. Alternatively, different types can be purchased ahead of time and shared with the class that way.
A link is also provided should you want to access the file for editing and sharing on Google Classroom or Seesaw.
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You might also like:
Working Scientifically I can Statements for Years 5 & 6
Working Scientifically with littleBits for Year 5 and 6
Working Scientifically with MakeyMakey in Years 5 & 6
Working Scientifically with Energy Bites for Years 5 & 6
Teams & Athletes: Design a Team Jersey (with Explanation Text)
Children will look at how sports team logos have changed over time before designing a team logo of their own. Children then repeat the same structure, this time looking at team jerseys. Last, they will write an explanation text of how logos or jerseys have changed over time.
This pack includes lesson plans, rubrics, and editable rubrics to support with the learning process. Lessons and objectives are aligned with objectives from the 2014 National Curriculum of England. Links to the Common Core State Standards are also outlined, where appropriate.
A digital copy for editing and sharing on digital platforms is available by following the link provided at the time of download.
The Skeleton Tree Novel Study with STEAM BUNDLE
This resource is designed to be used during Reading Workshop and is to be used with The Skeleton Tree by Iain Lawrence.
ABOUT THE NOVEL: Less than 48 hours after twelve-year-old Chris casts off on a trip to sail down the Alaskan coast with his uncle, their boat sinks. The only survivors are Chris and a boy named Frank, who hates Chris immediately. Chris and Frank have no radio, no flares, no food. Suddenly, they’ve got to find a way to forage, fish and scavenge supplies from the shore. Chris likes the company of a curious friendly raven more than he likes the prickly Frank. But the boys have to get along if they want to survive.
Because as the days get colder, and the salmon migration ends, survival will take more than sheer force of will. There in the wilderness of Kodiak, they discover a bond they didn’t expect, and through it, the compassion and teamwork that might truly be the path to rescue.
ABOUT THE RESOURCE: Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, and Non-Fiction Tasks related to content of the novel (tide, Alaska, northern lights, salmon, ravens, Marconi, wolves, Grizzly bears, tsunami, sailing).
**STEAM ADD-ON **This pack also includes a STEAM activity for children to research different survival needs (shelter, food gathering, water collection) before designing a and making a prototype.
Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
Hatchet Novel Study with STEAM BUNDLE
This resource is designed to be used during Reading Workshop and is to be used with Hatchet by Gary Paulsen.
ABOUT THE NOVEL: Thirteen-year-old Brian Robeson is on his way to visit his father when the single-engine plane in which he is flying crashes. Suddenly, Brian finds himself alone in the Canadian wilderness with nothing but a tattered Windbreaker and the hatchet his mother gave him as a present—and the dreadful secret that has been tearing him apart since his parent’s divorce. But now Brian has no time for anger, self pity, or despair—it will take all his know-how and determination, and more courage than he knew he possessed, to survive.
**ABOUT THE RESOURCE: ** Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, and Non-Fiction Tasks related to content of the novel (porcupines, black bears, black flies, mosquitoes, bush planes, moose).
STEAM ADD-ON This pack also includes a STEAM activity for children to research different survival needs (shelter, food gathering, water collection) before designing a and making a prototype.
Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
The Secret Life of Daisy Fitzjohn Novel Study + STEAM BUNDLE
This resource is designed to be used during Reading Workshop and is to be used with The Secret Life of Daisy Fitzjohn (also known as Brightwood) by Tania Unsworth. It bundles The Secret Life of Daisy Fitzjohn (Brightwood) Novel Study with two STEAM packs about designing and making memory boxes, including building on the poem The Magic Box by Kit Wright.
ABOUT THE NOVEL: Daisy Fitzjohn knows there are two worlds: the outside world and the world of Brightwood Hall, her home—and the only place she’s ever been. Daisy and her mother have everything they need within its magnificent, crumbling walls. But, when Daisy’s mother leaves unexpectedly one morning, a strange visitor arrives on the estate, claiming to be a distant cousin, James Gritting. As the days tick by and Daisy’s mother doesn’t return, Gritting becomes more and more menacing. He wants Brightwood for himself, and he will do anything to get it—unless Daisy, with only her imaginary companions to help her, can stop him.
ABOUT THE RESOURCE: Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (yachts, topiaries, the Amazon, poisonous berries), and STEAM enrichment activities where children design, make, and evaluate their own memory boxes, including building on the poem The Magic Box by Kit Wright according to Key Stage 2 Design Technology objectives.
Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
The Lie Tree Novel Study + STEAM BUNDLE
This resource is designed to be used during Reading Workshop and is to be used with The Lie Tree Novel Study by Frances Hardinge with a STEAM extension about designing and making an adapted organism.
ABOUT THE NOVEL: Faith Sunderly leads a double life. To most people, she is reliable, dull, trustworthy—a proper young lady who knows her place as inferior to men—but inside, Faith is full of questions and curiosity, and she cannot resist a mystery: an unattended envelope, an unlocked door. She also knows secrets no one suspects her of knowing. For one, she knows that her family moved to the close-knit island of Vane because her famous scientist father was fleeing a reputation-destroying scandal. And when her father is discovered dead shortly thereafter, she knows that he was murdered.
In pursuit of justice and revenge, Faith hunts through her father’s possessions and discovers a strange tree. The tree bears fruit only when she whispers a lie to it, and when that fruit is eaten, it delivers a hidden truth. But while the tree might hold the key to her father’s murder, it could also lure his murderer directly to Faith.
**ABOUT THE RESOURCE: **Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (fossils, sea caves, The Origin of the Species, mermaids), and a STEAM enrichment activity where children design, make, and evaluate their own adapted insect according to Key Stage 2 Science, Art and Design, and Design Technology objectives.
Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
Pax Novel Study + STEAM BUNDLE
This updated resource is designed to be used during Reading Workshop and is to be used with Pax by Sara Pennypacker. It bundles Pax Novel Study with a STEAM pack about designing and making a marionette.
ABOUT THE NOVEL: From bestselling and award-winning author Sara Pennypacker comes a beautifully wrought, utterly compelling novel about the powerful relationship between a boy and his fox. Pax is destined to become a classic, beloved for generations to come.
Pax and Peter have been inseparable ever since Peter rescued him as a kit. But one day, the unimaginable happens: Peter’s dad enlists in the military and makes him return the fox to the wild. At his grandfather’s house, three hundred miles away from home, Peter knows he isn’t where he should be—with Pax. He strikes out on his own despite the encroaching war, spurred by love, loyalty, and grief, to be reunited with his fox.
Meanwhile Pax, steadfastly waiting for his boy, embarks on adventures and discoveries of his own. . . .
ABOUT THE RESOURCE: Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (baseball, foxes, marionettes, coyotes), and STEAM enrichment activity where children investigate, design, make, and evaluate their own marionette according to Key Stage 2 Design Technology and Art and Design objectives.
Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
The Book of Dust (Vol. 1) Novel Study + STEAM BUNDLE
This resource is designed to be used during Reading Workshop and is to be used with The Book of Dust (Vol. 1) by Philip Pullman. It bundles The Book of Dust Novel Study with a STEAM pack about designing and making a book.
ABOUT THE NOVEL: Malcolm Polstead is the kind of boy who notices everything but is not much noticed himself. And so perhaps it was inevitable that he would become a spy…
Malcolm’s parents run an inn called the Trout, on the banks of the river Thames, and all of Oxford passes through its doors. Malcolm and his daemon, Asta, routinely overhear news and gossip, and the occasional scandal, but during a winter of unceasing rain, Malcolm catches wind of something new: intrigue.
He finds a secret message inquiring about a dangerous substance called Dust—and the spy it was intended for finds him.
When she asks Malcolm to keep his eyes open, he sees suspicious characters everywhere: the explorer Lord Asriel, clearly on the run; enforcement agents from the Magisterium; a gyptian named Coram with warnings just for Malcolm; and a beautiful woman with an evil monkey for a daemon. All are asking about the same thing: a girl—just a baby—named Lyra.
Lyra is the kind of person who draws people in like magnets. And Malcolm will brave any danger, and make shocking sacrifices, to bring her safely through the storm.
ABOUT THE RESOURCE: Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Background information on the novel (about the setting, about daemons), Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (daemons, spies, Aurora, priory), and a STEAM enrichment activity where children investigate, design, make, and evaluate their own books according to Key Stage 2 Design Technology objectives.
Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
STEAM BUNDLE for Years 1 and 2
This resource is a BUNDLE (79 pages total) of the STEAM packs that I have put together for Key Stage 1, all following objectives from the 2014 National Curriculum of England.
Some are pulled from other thematic packs, while others are sold as stand alone packs in the Connecting Curriculum shops.
You can check out all resources offered in my catalogue here: Connecting Curriculum Catalogue
You might also like the packs sold separately:
Working Scientifically I can Statements for Years 1 & 2
Working Scientifically with Crayons for Years 1 & 2 - STEAM Unit
Working Scientifically with Slime for Years 1 & 2
Design Your Own Ice Cream STEAM
The Girl Who Drank the Moon Novel Study + STEAM BUNDLE
This resource is designed to be used during Reading Workshop and is to be used with The Girl Who Drank the Moon by Kelly Barnhill. It bundles The Girl Who Drank the Moon Novel Study with STEAM packs about designing and making a machine with littleBits; creating your own paper; and making a flip book of Fyrian’s growth.
ABOUT THE NOVEL: Every year, the people of the Protectorate leave a baby as an offering to the witch who lives in the forest. They hope this sacrifice will keep her from terrorizing their town. But the witch in the Forest, Xan, is kind. She shares her home with a wise Swamp Monster and a Perfectly Tiny Dragon. Xan rescues the children and delivers them to welcoming families on the other side of the forest, nourishing the babies with starlight on the journey.
One year, Xan accidentally feeds a baby moonlight instead of starlight, filling the ordinary child with extraordinary magic. Xan decides she must raise this girl, whom she calls Luna, as her own. As Luna’s thirteenth birthday approaches, her magic begins to emerge–with dangerous consequences. Meanwhile, a young man from the Protectorate is determined to free his people by killing the witch. Deadly birds with uncertain intentions flock nearby. A volcano, quiet for centuries, rumbles just beneath the earth’s surface. And the woman with the Tiger’s heart is on the prowl . . .
The Newbery Medal winner from the author of the highly acclaimed novel The Witch’s Boy Novel Study.
ABOUT THE RESOURCE: This pack includes Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (bog, dragon, geyser, nebula, botany, moon, swallow), and STEAM enrichment activities where children investigate, design, make, and evaluate their own littleBits machines, paper, and flip books according to Key Stage 2 Design Technology, Science, and Art and Design objectives.
**Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
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STEAM BUNDLE for Years 5 and 6
This resource is a BUNDLE (444 pages) of 18 STEAM packs that I have put together for Upper Key Stage 2 all following objectives from the 2014 National Curriculum of England.
Some are pulled from other thematic packs, while others are sold as stand alone packs in the Connecting Curriculum shops, including textiles, evolution and adaptations, prototyping with littleBits and MakeyMakey, food technology and computer science with Scratch.
You can check out all resources offered in my catalogue here: Connecting Curriculum Catalogue
INCLUDED
STEAM with littleBits
Mission to Mars: Design a Mars Rover with littleBits
Working Scientifically with littleBits for Year 5 and 6
Vikings: Battle Modifications with littleBits
STEAM with Textiles
Mayan Civilisation Study - Art & DT Focus (Textiles)
Mission to Mars: Design a Mission Badge (e-Textile)
STEAM Curriculum
Working Scientifically I can Statements for Years 5 & 6
STEAM with MakeyMakey and Scratch
Working Scientifically with MakeyMakey in Years 5 & 6
Design A Video Game on Scratch
Other STEAM packs
Insect Study - Adapted Insect Forms
Ancient Benin Study: Create a Thumb Piano
Design a Survival Invention
The Heart - Build an Anatomical Model
STEAM with Food
Working Scientifically with Cookies for Years 5 & 6
Conquest: Diet of a Conquistador (Science & DT)
Working Scientifically with Energy Bites for Years 5 & 6